- cross-posted to:
- programmerhumor@lemmy.ml
- cross-posted to:
- programmerhumor@lemmy.ml
Hmmm. I would be excited for these, except I already bit the bullet and switched to Luanti.
Now that I’m spoiled by an insanely fast server, I do totally understand the desire to have a Rust Minecraft server.
I really want to switch to Luanti, but without equivalents to create and ae2 (at a bare minimum) I can’t see myself playing it for any significant time.
Yeah. I’m still looking for a good answer to
create
. There’s a huge number of technology mods in Luanti, but I haven’t found one with the same maturity, yet. If I find one that’s close, I may fork and update it, yet.I think I’m most of the way to having
AE2
replaced, for my needs, usingPipeworks
andSWRobots
.
“This memory-safe language almost killed the oldest anarchy server in minecraft”
Feature World Lighting: not implemented
Lighting is server side? o.O
I guess because it influences creep spawn or sth?
yep :)
you can probably imagine how horrible it is when you have many many players doing many many light updates.
Why write a server in rust? Java is already memory safe 🤔
Probably performance - the Java server takes up a lot of memory and CPU for what it does. The base implementation first started in 2011, so it wasn’t exactly designed to be multithreaded or parallelized because most games were still largely single-threaded at the time. Rewriting it from scratch in a different language probably helps with that
Counterpoint: Why the fuck not?
I guess it can be a fun hobby project to learn Rust
But is it fast?
It’s not like the Java server is slow tho, it only becomes a problem when mods are added and rust servers can’t run Java mods so it’s a moot point. Maybe if you want an insanely large number of players on a single server?
It’s not like the Java server is slow tho, it only becomes a problem when mods are added
Lol, the java server is dogshit slow, it just doesn’t show until you have a big enough map if you’re not running mods. I played on a semi-public server and was a mod back in the day, and wed regularly have to do world resets because it started slowing down when people got far enough away from the spawn. Hell, even with mods it doesn’t start to slow down immediately, it waits until you’ve done a lot in your world before it starts chugging like dad after work.
Huh, not my experience but last time I operated a public server was beta 1.7 days. It was bukkit which I believe was a separate impl which maybe was faster? But I don’t recall having nearly that many issues, was vanilla outside of bukkit plugins though.
Minecraft Performance also got a LOT worse since 1.7
Minecraft Performance over time is like Moore’s law on steroids but upside down.
It is slow, and a massive memory hog. Its not exactly javas fault (i mean it is to a point). Its just minecraft’s code is trash. Mods are the only thing that keeps people on using java.
Well yeah, we all know Minecraft’s code is terrible. I just never felt like it was noticeable without mods
Maybe not in single player, but if you try putting more than a few dozen players on one vanilla server, the performance is going down the drain
I wasn’t referring to single player
That’s good: it keeps them busy. You know, like Fortnight keeps crazy kids from other games.
How much game logic is in the servers? Do they need updating for every release or are things like mob behaviour and Redstone handled by the clients?
even the light engine is server side