They used Time.deltatime in FixedUpdate.
As an experienced Unity developer, its clear that they have literally never developed anything in Unity, ever, and probably just skimmed the documentation.
This hurts me and its not even my code.
They used Time.deltatime in FixedUpdate.
To be fair Unity knows this is going to happen and returns
Time.fixedDeltaTime
to keep things working properly.As a programmer but having never used Unity, what does this mean?
I’ve never used unity either, sounds like they used a property that means “variable time between frames” in a context that is expecting a constant.
Almost sounds like they were setting up a “thing happens faster if your CPU is faster” type of logical bug that the engine is at least preventing internally.
DeltaTime is the old “tie the physics to the framerrate” thing old console games did because they knew they’d be running at a certain frame rate
When I was learning unity for a week it was literally lesson #2 in 3 different video lesson series NOT to use DeltaTime like that
Oh god. This brings me back to QBASIC days and how I upgraded my computer and it broke all my programs because I was an idiot and controlled time delays using for-loops, lol.
Ouch. Maybe they need a Turbo button.
Lol @ the Gearbox CEO defending the DLC
My favorite artists, performers, and entertainers have all made things I didn’t like so much. It’s cool. When artists have a miss, that’s when they need fans the most to root them on so they are motivated to keep creating. I don’t know if I will ever make anything again that you like, but wouldn’t it be better for you to have that chance to decide than for artists to never create again after a marketplace miss?
This isn’t his game. He bought a game other people created and then made a shitty DLC, probably in an effort to cash in on the name and success of the original. That’s not what artists do, that’s what out of touch CEOs do.
Oh what? It’s not the original devs? Fucking hell. No wonder it sucks.
Has it ever worked out when a big studio buys the rights to a game from an indie?
That’s practically Valve’s entire catalogue other than Half-Life itself. They don’t just buy the rights, though. They hire the independents that originally made the thing.
Although back in the day, Gearbox was actually a good dev. They did the standalone expansions for HL1 (Opposing Force and Blue Shift) and also made Borderlands. I think Randy is getting too involved these days instead of letting the talent in the company cook.
How’s Minecraft doing?
Isn’t Minecraft still mostly original devs though? I thought Microsoft basically paid notch to fuck off and then basically told Mojang to keep doing what they were already doing; as long as papa Microsoft gets their cut, they’re happy kinda thing.
From what I understand that’s basically the gist of with the exception that the elite developer was transferred over to a new person, the only real conditionals is of course Microsoft has say if they decide to do something they want. Thankfully that has only been in regards to moderation and of course the shitty account management so far,
their main problem currently is that Community mostly ran off of modding support, and with every big game mechanic change they lose more mods due to people moving on/no longer interested in the game. But considering the game itself is 13 years old now it’s impressive that it’s still going as strong as it is.
The amount of people upset with the game’s direction has somewhat increased after 1.9’s combat changes and markedly increased after 1.19 was a huge disappointment. No real competitor has emerged, but the amount of people disgruntled with the game has never been higher.