While AMD is certainly better than the alternatives when it comes to device compatibility, we’re still missing an open multi-platform cross-architecture compile-time standard (like a “C for graphics programing.”). So long as that remains the case, the graphics market will continue to have a number of artificial barriers to entry that favor Microsoft Windows.
While AMD is certainly better than the alternatives when it comes to device compatibility, we’re still missing an open multi-platform cross-architecture compile-time standard (like a “C for graphics programing.”). So long as that remains the case, the graphics market will continue to have a number of artificial barriers to entry that favor Microsoft Windows.
Isn’t that what openGL and vulkan aim for?