• RightHandOfIkaros@lemmy.world
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    3 months ago

    I think a game should be priced accordingly with its quality, breadth & depth

    So… BG3 should be $60 and other games these days should be like $30 or less? I can get behind that. That’s obviously not what he meant though.

    Maybe stop inflating the cost of games development by letting them get stuck in development hell, hiring external consultancy firms that add literally zero value to the game, massively overinflating markering budgets, and hiring way too many developers to work on a project? That’s a good start.

    This guy is a real dingaling. Especially calling Star Wars Outlaws a “blockbuster” game that isn’t priced correctly? My guy, that game should be free according to its quality and depth.

  • Peruvian_Skies@sh.itjust.works
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    2 months ago

    Wrong premises lead to wrong conclusions. Games are expensive because publishers that add absolutely no value to the product take a big cut of the revenue. The solution is not to raise prices and continue feeding the parasites, it’s to cut costs. Otherwise, the price increase will simply lead to less people buying the products and even lower profits.

  • FireTower@lemmy.world
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    3 months ago

    The fact so much of the games industry has latch to $60 as ‘the price’ for decades is shocking. It’s an unsustainable practice and will increasingly make companies lean more on post launch predatory practices.

  • SoJB@lemmy.ml
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    3 months ago

    Person with objective personal financial interest in raising prices says raising prices is necessary

    Let’s not pretend this capitalist trash take is a valid point. Yes, games cost more to make now.

    Did games also sell over 22 million copies back then? And that’s just Steam BG3 sales, not including literally every other platform.