Damn, I did not expect such a step-up from the 7800X3D, that’s kinda insane actually.
Damn, I did not expect such a step-up from the 7800X3D, that’s kinda insane actually.
It’s also surprisingly atmospheric (and just a little bit tense) for a game with rudimentary LCD-style visuals, virtually zero animation, and minimal sound.
Have they… not played a Lucas Pope game before? How is it surprising at all? Obra Dinn already showed what he can do with 1-bit graphics and almost zero animation.
After my rather disappointing adventure with Metro: Last Light recently I ticked off another backlog game in the way of a third-of-a-trilogy I’m really looking forward to this week with Bioshock 2. I adored the first game back when I played it, and I’ve been really looking forward to Infinite, with 2 being a kind of red-headed stepchild in the way.
Overall I enjoyed it and found it alright. The novelty of playing as a Big Daddy wore off pretty quick, and after that it was kind of just “more Bioshock” - which isn’t necessarily a bad thing. The setting was still fantastic, and using the Nvidia RTX HDR feature the game looked stunning. The voice acting was great and the shooter gameplay felt as tight and entertaining as the first game. Lots of plasmids that kind of sucked in the first game were surprisingly great here which was fun. I did kind of miss the hacking mechanic from the first game, though.
While I liked the story, it doesn’t really hold a candle to the first game in my opinion, but that is more of an effusive praise of Bioshock 1 than an indictment of Bioshock 2. It served its purpose and wasn’t in the way of me enjoying the game, though it’s not something I’ll think back on time and time again and heartily recommend like the first game, I think.
Finally - and most sadly - the game suffers extremely from instability. I even played the Remastered version, but crashes were frequent, sudden and unpredictable and from looking around online this is apparently a common problem. I tried all the various fixes online but only managed to slightly reduce their frequency. Very unfortunate.
Still, I’m glad to have played it and am looking forward to Infinite sometime in the future.
It’s such a great example of art direction versus graphics, honestly. Watching Skill Up’s review I’d often go “oh hey, that lighting looks pretty good, those textures look nice” etc but thanks to the Pixarified people it still looks like shit whenever a person is on screen. I don’t know why but the character designs make me think of cheap mobile games.
… my mind
Presumably
It’s been attempted before with other game engines (like DA: O) but maybe this time it’ll happen. Though I hate to be a negative Nancy but don’t hold your breath with these fan conversions - they’re huge undertakings. Skyblivion actually looks like it might happen, but it’s exceedingly rare.
Ah, that’s what it was! I always thought it was just a different color for 0 and 1, today I learned! That makes more sense when I think about it.
I haven’t thought about burning CDs in a long time, man that takes me back. Remember Nero Burning ROM?
I think the etymology of the term is that when you’re writing data onto a disk you’re shooting a laser onto it to alter the chemistry and change its color, for which “burning” the data into it makes sense.
Unironically the only real highlight PS5 brought to the table was adaptive triggers/haptic feedback on controllers.
I didn’t realise. I’m not familiar with this site, but as already said in the other comment they apparently run different headlines for mobile/desktop. Maybe all sites do and I’ve just never realised.
OP, why did you editorialise the title? Much like the other commenter I was initially offended on Uematsu’s behalf, but after clicking the link I noticed the original headline was:
How Final Fantasy maestro Nobuo Uematsu legitimised video game music
UPCOMING
Assassin’s Creed Shadows
Call of Duty: Black Ops 6
Go home Polygon, you’re drunk.
It’s an underappreciated fact that art direction trumps graphical fidelity, and it’s not close. Grim Fandango for example is old as dirt but still holds up remarkably well thanks to its unique look and strong art direction, despite being challenged polygonally and resolution-wise etc. There are many other examples.
Always exciting to watch! If anyone wants to discuss the matches or event in general we have discussion thread open over at !dota2@lemmy.ml
I don’t really agree with the selection or the ranking, but I do really appreciate the attempt of going for “what’s best to play right now” instead of ranking by historical significance or some kind of futile “objective” quantification.
It works better as a sort of “100 good games to play in no particular order, with individual descriptions of why” than any sort of ranked list to compare with other ranked lists, though.
You can accuse Peter Molyneaux for a lot of things, but he did manage to come up with some interesting wacky shit interspersed with all the exaggerations and scams.
Isn’t this Shroud’s game? Not a good look for him.
When I hear “UbiSoft” the first word I think of is “lukewarm”. Mediocre, inoffensive junk food gaming that’s rarely so bad that it’s unplayable but also never meaningful, interesting or memorable.
This has been their m.o. for decades, I don’t know what people were expecting?
Uneven matchmaking is definitely the biggest fun thief in the game right now for me - whether it’s our team or the enemy team that does the stomping. It’s a shame too because the close, even games are so much fun. Glad to hear it’s being worked on.
Back in like middle school or whatever it was around that time we had a portable drive (or was it just on a CD?) with an installed folder of UT99 we used to bring to school. During recess we’d go and copy paste it to the PCs in the computer room and play little LAN tournaments until a teacher would find us and chase us out. Instagib only or course, and I think we also played 120% speed.
Good times indeed.