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Cake day: March 18th, 2024

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  • I finished up Divinity: Original Sin, finally. The game stops and makes you just find something a lot, and I was definitely getting tired of it by the end of the game. Then the ways that they intended you to solve some puzzles on the critical path toward the end were a lot of “did they really intend for me to solve it this way?” kinds of things that made me break out a walkthrough, especially since they went out of their way to make more intuitive answers impossible, as the game gets fairly finicky with where you can throw something or what counts as being visible from your perspective. Still, I enjoyed it enough to immediately boot up the sequel.

    I’m now in the early hours of Divinity: Original Sin II, and they sure did close a lot of the gap between D:OS1 and BG3 when they made this one, especially in graphics, art style, and tone. The way they reworked the action points and armor systems caught me off guard, but I think they’re likely to be net positives as I spend more time with the game.

    I started playing Phantom Fury, and despite some middling reviews, this is exactly the kind of FPS game that I wish more companies would make. For the better part of 7-8 years now, this kind of game mostly disappeared. When I’m playing it, I’m transported back to 2003 console first person shooters.

    UFO 50 has been a really good time so far. I do really wish the game featured manuals though. The simple games are holding my attention more than the complex ones, largely because the era these games came from would have had manuals to help get you started. As it stands, I have far less patience for figuring those games out.






  • Player counts are a strange metric to use to try to support any sort of argument like this. Bayonetta is currently on a 70% off sale, and Hi-Fi Rush isn’t on sale at all.

    i said i believed it could have been even better if they paid attention to criticisms that put off the people who didn’t enjoy it.

    What would you have them do? Change large swaths of a game after it’s already been released and people really enjoyed it? Again, the game was shadow dropped. Most of these decisions were set in stone by the time anyone ever played it, and if you’re going to iterate on feedback, you do it in the sequel.

    also just looking at the percentages on the global steam achievements and most people do not even see the ending for a 9 hour game. The achievement for beating it on normal difficulty is …16%.

    Most games have an astonishingly low completion rate. Hi-Fi Rush separates its achievements by difficulty. I have the achievement for beating the game on hard mode (which 9.1% of people have) but not on normal. So the actual completion rate for Hi-Fi Rush is somewhere between 16.6% and 31.5%, which is very normal. Your own example of Bayonetta has an achievement for beating the game on any difficulty, and it’s only 19.7%; according to How Long to Beat, the games are a very similar length.

    I think you need to better understand the sample set and context of the data you’re reading and also understand that not every game is a live service. Thankfully, not every game is a live service. With any luck, we’ll see far fewer of them, and then expectations like yours can begin to disappear.










  • Metacritic and OpenCritic scores are the best way to gauge whether or not they’ll win GOTY at “The Game Awards” though, since the same people who awarded those scores are largely responsible for nominating and selecting winners at that show. So it’s possible that as bugs were ironed out in patches and over the subsequent years these outlets all found their “Kingdom Come: Deliverance guy” who came to the game late that perhaps this new one does better, but it would have to do a lot better to be a real contender.


  • Conscript requires a lot of time set aside to play it in order to make any progress, so instead, lately I’ve been playing Divinity: Original Sin. I had put it down toward the end of act 2, and it took a good deal of looking at a walkthrough to figure out how to progress from where I left off, since the quest log only helps so much, but I wrapped up act 2 and got to act 3. As combat-heavy as this game is, I do really enjoy the cut of Larian’s jib, even when it’s not as good as Baldur’s Gate 3.

    I also removedd up Marvel vs. Capcom Fighting Collection: Arcade Classics, or the MvC Collection for short. I never had a Dreamcast back in the day, and I had probably only played a couple of hours of these games in arcades or via emulators in my entire life, so I never got to dig into these games before. I put together a ratio team using Justin Wong’s 2024 ratio list of Dhalsim/Juggernaut/Thanos and even won some matches online with it, so that felt good. For a high-tier team, I do want to avoid as many of the mainstay characters as possible, not just because I’m not a rushdown player but also because it’s more interesting to see anyone other than Magneto, Storm, and Sentinel on screen, so I might run Dhalsim/Dr. Doom/Cable. I don’t imagine I’ll stick with MvC2 for too long, since Skullgirls is, in my opinion, just a better MvC2, but it’s fun seeing what I might have been playing if I had a Dreamcast in the early 00s instead of a Gamecube, especially with the next fighting collection on the way too. I also tried out X-Men: Children of the Atom in this collection, and boy can I not figure out how to stop the CPU-controlled Colossus. That dude expertly dodges my ice beams, seemingly can’t be stopped once his armor is up, and will air grab me the second I try to super jump out of the corner.