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Joined 11 days ago
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Cake day: September 17th, 2024

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  • It is. Making anything easier to disassemble requires connectors which are a huge tradeoff in terms of space Vs features. Screws take a whole lot of space especially in something you want as thin as possible such as a watch.

    Nowadays the direction is embedding of passive and even active components directly into the PCB layers and an increase of the number of layers. That means that if any of them fails there’s nothing to be done, or at least not without equipments that cost way too much to be worthwhile to anyone.

    In a few years, microelectronic systems will be mostly just one big custom die with the processing units and all accompanying mosfet, inductors, capacitors and resistors directly etched into a 25 layers PCB with barely any surface mounted components. Even lithium batteries can been embedded and most likely will.

    If you want something totally serviceable you will have to sacrifice on size.



  • That reminds me of work. I’m old, young me has been through the mistakes and the pain of wanting to control and self-host everything.

    Now I manage a team of young idealists who have not yet been burned sufficiently hard by reality and I feel like I spend half of my time denying them permission to add new self-hosted services to our stack.

    Just last month a young padawan was pissed at the spent on an external auth service and had been pushing hard for a self hosted OSS solution which he was convinced he could handle by himself (which was most likely true, from a purely technical standpoint).

    Since he wouldn’t let it go, I “punished” him by having him spend one day in excel and powerpoint to prepare a cost benefit analysis to present to the architecture review board, including server cost, backups, redundancy, security, monitoring, pen-testing, auditing, his time and all the bells and whistles we needed to be compliant with all the ISO-x we have to be. (we’re in a banking related field).

    Our estimated internal cost ended up about 6x the one of the SASS solutions and still wasn’t as reliable.

    Most people don’t understand the amount of effort it requires to run a secure & reliable system and if I had a dollar for everytime I heard it’s as simple as “docker run”, I could retire early.







  • I wasn’t thinking of an AI generating the world map and dungeon. I was more thinking of an AI driving the agency of world actors. It doesn’t have to have a complete theory of mind, a reactive AI or limited memory AI, aka “chess engine” could “simply” drive the opposing faction.

    We could imagine a war scenario, where the AI plays one side and the players the opposite and the effect of war would naturally change the world. That town where the wiki tells you you could buy that cute horse? Well too bad the AI invaded it or reduced it to rubbles. The HQ where the commander is supposed to be, well it moved back 20 clicks after the last player attack, etc…

    The AI doesn’t really need to understand the purpose of its objective.

    Of course it’s a frigging huge undertaking, it would probably cost the GDP of a small country and need it’s own nuclear powerplant to run (hello Microsoft!) but not impossible with today’s tech.




  • That reminds me, I haven’t experienced a MMO that was successful at fostering a community since asheron’s call for the reason you describe.

    The game didn’t have any of the “quality of life” features you can find in modern games, no fast travel, no markets, no difficulty indicator, if you wanted to travel to another region, it was a quest in itself or you’d have to beg top levels players to escort you there or open a portal for you, and since you could only hold a single portal to a location if you were a high enough level mage (I think) it wasn’t that easy to find.

    Death was punishing, you’d lose most of your gear and you’d have people begging for help to retrieve it on every village square and because that actually mattered, it’s something you could do out of good will or for a fee.

    The only way to get good gear was to get it from player who could craft, and since crafting was bitch to level up, guilds were the only one who could afford it.

    Oh and that’s not really a part of the game, but internet was young and games didn’t yet have hords of people dissecting game and dumping every possible details on wikis or at least not as fast. So actually discussing quest, place and strategy with people mattered.

    PVP was rough, no level limit, barely any zoning, a level 60 could camp your noob spawn and grief you forever, until you asked your guild for help and it turned into a week long manhunt to punish the griefer.

    To be honest I don’t remember if the game has quests, a few I guess, mostly forgettable, most of the good memory I have from the game were from player induced adventures.

    The game did eventually end up having all the tools you’d expect a community to build including XP allocation optimiser for cookie cutter built and a large database, which fucked it up, people would race their glass canon to level 60, kill a couple of the highest level monsters and get bored.

    I wonder how you could build a game like that nowadays without the community ruining it with a wiki.




  • interurbain1er@sh.itjust.workstoTechnology@lemmy.worldWhy is UI design backsliding?
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    8 days ago

    I prefer the ribbon. It makes everything easier to discover and use.

    It’s also entirely configurable so i was able to tailor it specifically to my needs, even include button for my macro, logically grouped and not thrown together with no heads or tail in a “macro” submenu.

    It also allows widgets with much richer informational content than menus.

    The ribbon is also entirely keyboard navigable with visual hints. Which means you can use anything mouse free without having to remember rarely used shortcuts.

    And if the ribbon takes too much space, and you can’t afford a better screen, you can hide and show it with ctrl-F1 or a click somewhere (probably).

    It’s actually a much much better UX than menus and submenus and everything hidden and zero adaptability. At least for tools like the office apps with a bazillion functions.

    Most copies of the ribbon are utter shit though because the people who copied didn’t understand the strength of the office ribbon and only copied the looks superficially.

    It’s funny to see people still hung up on the ribbon 17 years later.

    It’s because of people like you that we still use qwerty on row staggered keyboards from the mechanical typewriter era. ;)



  • Even the biggest YouTube stars represents nothing in terms of views compared to YouTube overall and they don’t have any alternative places to go with the same reach if they left YouTube.

    Mrbeast does ~500M views a month, Google has 2.5 billions active users generating between ~5 and 10 billions view a day. He represents 0.002% of Google total views. Would you bother negotiating for 0.002% of your salary ?

    People who made a carrier of YouTube videos are Google’s prisoners, they have literally zero negotiating power.