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Cake day: September 3rd, 2024

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  • Not making excuses for every instance but in the vast majority of cases, optimizations are done by making trades between runtime performance, RAM usage, and disk space. Of these, disk is cheapest. You might optimize something and end up using more disk space as a result.

    For example not all video cards support compressed texture file formats (though gaming hardware is likely to be close to 100% now…) so you might store texture memory uncompressed on disk (bigger size) to save on the decompression needing to happen on the CPU before transfer to the GPU.